package com.terrynoya.fight.stateMachine.controllers.attrParser
{
	import com.terrynoya.fight.combat.FightEngine;
	import com.terrynoya.fight.io.KeyValuePair;
	import com.terrynoya.fight.stateMachine.StateController;
	
	public class StringConvert implements IStateCtrlAttrParser
	{
		public function StringConvert()
		{
		}
		
		public function parse(ctrl:StateController, vo:KeyValuePair, engine:FightEngine):void
		{
//			ctrl.attributeMap.put(vo.key,vo.value);
			ctrl.addAttrbute(vo.key,vo.value);
		}
	}
}